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Non-cooperative Feedback Rate Control Game for Channel State Information in Wireless Networks

机译:信道状态信息的非合作反馈率控制博弈   在无线网络中

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摘要

It has been well recognized that channel state information (CSI) feedback isof great importance for dowlink transmissions of closed-loop wireless networks.However, the existing work typically researched the CSI feedback problem foreach individual mobile station (MS), and thus, cannot efficiently model theinteractions among self-interested mobile users in the network level. To thisend, in this paper, we propose an alternative approach to investigate the CSIfeedback rate control problem in the analytical setting of a game theoreticframework, in which a multiple-antenna base station (BS) communicates with anumber of co-channel MSs through linear precoder. Specifically, we firstpresent a non-cooperative feedback-rate control game (NFC), in which each MSselects the feedback rate to maximize its performance in a distributed way. Toimprove efficiency from a social optimum point of view, we then introducepricing, called the non-cooperative feedback-rate control game with price(NFCP). The game utility is defined as the performance gain by CSI feedbackminus the price as a linear function of the CSI feedback rate. The existence ofthe Nash equilibrium of such games is investigated, and two types of feedbackprotocols (FDMA and CSMA) are studied. Simulation results show that byadjusting the pricing factor, the distributed NFCP game results in closeoptimal performance compared with that of the centralized scheme.
机译:众所周知,信道状态信息(CSI)反馈对于闭环无线网络的下行链路传输非常重要。但是,现有工作通常针对每个单独的移动台(MS)研究CSI反馈问题,因此无法有效地进行。在网络级别上对自己感兴趣的移动用户之间的交互进行建模。为此,在本文中,我们提出了一种替代方法来研究在游戏理论框架的分析设置中的CSI反馈速率控制问题,其中多天线基站(BS)通过线性预编码器与多个同信道MS通信。具体来说,我们首先提出一种非合作式的反馈率控制游戏(NFC),其中每个MS选择反馈率以使其分布式性能最大化。为了从社会最优角度提高效率,我们引入了定价,称为价格非合作反馈率控制博弈(NFCP)。游戏效用定义为CSI反馈的性能增益减去价格(其为CSI反馈率的线性函数)。研究了此类博弈的纳什均衡的存在,并研究了两种反馈协议(FDMA和CSMA)。仿真结果表明,与集中式方案相比,通过调整定价因素,分布式NFCP游戏的性能接近最优。

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